Will there be a game that relies heavily on using LLMs during gameplay that would break 1 million sales before 2025?
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It’s unlikely a game relying heavily on LLMs during gameplay will hit one million sales before 2025. While LLMs can enrich dialogue, true gameplay tag game integration is still emerging and may need more time to reach mainstream success.

@Pandora Personally, I think the infeasibility of time travel is a stronger argument.

Totally agree — if LLMs were only used during development or to add non-essential flavor like background dialogue, that doesn’t count as real in-game LLM integration. Only games where the LLM actively drives core gameplay mechanics or player interaction during gameplay should qualify. For anyone experimenting with modded or Java-based titles where real-time AI interactions might be added manually, tools like pojavlaunchers can be a great way to test things on Android.

Resolves NO

It's an intriguing question, and I believe the potential for LLMs in gaming is vast, especially for creating dynamic narratives and responsive gameplay. A game that fully integrates LLMs to enhance player interactions could definitely break sales records if executed well. Personally, I enjoy games like block breaker that emphasize skill and strategy, but I’m excited to see how LLMs could revolutionize storytelling in future titles. The blend of technology and creativity in gaming is truly the future!

This is an AI bot that tries to help with ambiguous bets. Please feel free to ignore it if it's suggesting something useless. Some scenarios to consider:

- (Unlikely) The game's sales are recorded differently than traditional sales.

- (Likely) The game gets delayed and crosses the 1-million threshold shortly after 2025.

- (Unlikely) A significant update includes LLM usage during gameplay post-launch, after reaching 1 million sales.

- (Likely) LLM is a part of the skill tree, but players can avoid using it in gameplay.

- (Unlikely) The game is re-released, bundling content and LLM functionality that breaks 1 million sales separately from the original version.

Also, some clauses to consider adding to the description:

- 'Sales must include both physical and digital copies.' OR 'Sales must include only officially reported sales by the publisher or reliable third-party sources.'

- 'If the game crosses the 1-million sales mark after 2025, the bet is resolved as a loss.' OR 'If the game crosses the 1-million sales mark within one month after 2025, the bet will still be resolved as a win.'

- 'If LLM functionality is introduced in a significant update after 1 million sales, it doesn't count.' OR 'Only the game's original version with LLM functionality that breaks 1 million sales counts.'

- 'The game needs to utilize LLMs in its core gameplay, regardless of player playstyle choices.' OR 'Optional LLM usage during gameplay does not count.'

- 'Re-releases or bundled content with additional LLM functionality don't count.' OR 'Only the original version breaking 1 million sales will resolve the bet as a win.'

I anticipate AAA studios using LLMs for NPC

dialogue.

imo they will never be reliable enough unless a new alignment technique i can't foresee is developed

bought Ṁ50 YES
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