Will AI Addiction be recognized and as common as video game addiction by 2026?
Will AI Addiction be recognized and as common as video game addiction by 2026?
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2026
24%
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AI meaning AI generated content, so LLMs, Diffusion Models, etc. This is to keep it seperate from other products that may use AI internally like recommendation engines.

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"recognised and as common as video game addiction by 2026" -- no way

2y

idk about "as common" part

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