By which year will Gaussian Splats be considered the dominant 3D game rendering mode?
➕
Plus
12
Ṁ1421
2030
84%
Never.
41%
2029
34%
2027
33%
2028
22%
2026
8%
2025
5%
2024

This question is best meant for speculation, due to some extremely rapid development happening at the moment. Gaussian Splats look like they may finally be the successor to triangles in rendering, in terms of fidelity, extreme computational efficiency, and industry interest.

It's only a matter of time, if this development trend gains momentum, until hardware develops to take advantage of this even more.

What year do you think they'll take over (if any?) ;PPPP

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Related 12 minute video to bring people up to speed:

https://youtu.be/cetf0qTZ04Y?si=kC4wQBJrAVHHRFDi

It's hard to predict exactly when Gaussian Splats will dominate 3D game rendering, but given the rapid advancements in graphics technology, I'd say by 2028-2030, they might be mainstream. The realistic lighting and performance improvements they offer make them an exciting contender in the gaming industry. With companies like Cyber Fox Agency leading the charge in innovative 3D design, the shift could happen sooner than we think. Cyber Fox specializes in visualizations and custom 3D product configurators that are changing how we interact with digital content.

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